AccessibleRole
determines the role of a component. The role of
a component describes its generic function. (E.G., "push button," "table," or
"list.")
The AccessibleBundle.toDisplayString()
method allows you to obtain the localized
string for a locale independent key from a predefined ResourceBundle
for the keys defined in this class.
The constants in this class present a strongly typed enumeration of common object roles. A public constructor for this class has been purposely omitted and applications should use one of the constants from this class. If the constants in this class are not sufficient to describe the role of an object, a subclass should be generated from this class and it should provide constants in a similar manner.
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Field Summary
Modifier and TypeFieldDescriptionstatic final AccessibleRole
Object is used to alert the user about something.static final AccessibleRole
An AWT component, but nothing else is known about it.static final AccessibleRole
Object that can be drawn into and is used to trap events.static final AccessibleRole
A choice that can be checked or unchecked and provides a separate indicator for the current state.static final AccessibleRole
A specialized pane that lets the user choose a color.static final AccessibleRole
The header for a column of data.static final AccessibleRole
A list of choices the user can select from.static final AccessibleRole
ADATE_EDITOR
is a component that allows users to editjava.util.Date
andjava.util.Time
objects.static final AccessibleRole
An iconified internal frame in aDESKTOP_PANE
.static final AccessibleRole
A pane that supports internal frames and iconified versions of those internal frames.static final AccessibleRole
A top level window with title bar and a border.static final AccessibleRole
A pane that allows the user to navigate through and select the contents of a directory.static final AccessibleRole
A role indicating the object acts as a formula for calculating a value.static final AccessibleRole
A specialized dialog that displays the files in the directory and lets the user select a file, browse a different directory, or specify a filename.static final AccessibleRole
An object that fills up space in a user interface.static final AccessibleRole
AFONT_CHOOSER
is a component that lets the user pick various attributes for fonts.static final AccessibleRole
A text footer.static final AccessibleRole
A top level window with a title bar, border, menu bar, etc.static final AccessibleRole
A pane that is guaranteed to be painted on top of all panes beneath it.static final AccessibleRole
AGROUP_BOX
is a simple container that contains a border around it and contains components inside it.static final AccessibleRole
A text header.static final AccessibleRole
An object containing a collection ofAccessibles
that together representsHTML
content.static final AccessibleRole
A hypertext anchor.static final AccessibleRole
A small fixed size picture, typically used to decorate components.static final AccessibleRole
A frame-like object that is clipped by a desktop pane.static final AccessibleRole
An object used to present an icon or short string in an interface.static final AccessibleRole
A specialized pane that allows its children to be drawn in layers, providing a form of stacking order.static final AccessibleRole
An object that presents a list of objects to the user and allows the user to select one or more of them.static final AccessibleRole
An object that presents an element in a list.static final AccessibleRole
An object usually found inside a menu bar that contains a list of actions the user can choose from.static final AccessibleRole
An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from.static final AccessibleRole
An object usually contained in a menu that presents an action the user can choose.static final AccessibleRole
A specialized pane whose primary use is inside aDIALOG
.static final AccessibleRole
An object that is a child of a page tab list.static final AccessibleRole
An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object.static final AccessibleRole
A generic container that is often used to group objects.static final AccessibleRole
A text paragraph.static final AccessibleRole
A text object used for passwords, or other places where the text contents is not shown visibly to the user.static final AccessibleRole
A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices.static final AccessibleRole
An object used to indicate how much of a task has been completed.static final AccessibleRole
A role indicating the object monitors the progress of some operation.static final AccessibleRole
An object the user can manipulate to tell the application to do something.static final AccessibleRole
A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked.static final AccessibleRole
A specialized pane that has a glass pane and a layered pane as its children.static final AccessibleRole
The header for a row of data.static final AccessibleRole
A ruler is an object used to measure distance.static final AccessibleRole
An object usually used to allow a user to incrementally view a large amount of data.static final AccessibleRole
An object that allows a user to incrementally view a large amount of information.static final AccessibleRole
An object usually contained in a menu to provide a visual and logical separation of the contents in a menu.static final AccessibleRole
An object that allows the user to select from a bounded range.static final AccessibleRole
ASPIN_BOX
is a simple spinner component and its main use is for simple numbers.static final AccessibleRole
A specialized panel that presents two other panels at the same time.static final AccessibleRole
ASTATUS_BAR
is an simple component that can contain multiple labels of status information to the user.static final AccessibleRole
A Swing component, but nothing else is known about it.static final AccessibleRole
An object used to present information in terms of rows and columns.static final AccessibleRole
An object that presents text to the user.static final AccessibleRole
A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state.static final AccessibleRole
A bar or palette usually composed of push buttons or toggle buttons.static final AccessibleRole
An object that provides information about another object.static final AccessibleRole
An object used to present hierarchical information to the user.static final AccessibleRole
The object contains someAccessible
information, but its role is not known.static final AccessibleRole
An object usually used in a scroll pane.static final AccessibleRole
A top level window with no title or border.Fields declared in class javax.accessibility.AccessibleBundle
key
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Constructor Summary
ModifierConstructorDescriptionprotected
AccessibleRole
(String key) Creates a newAccessibleRole
using the given locale independent key. -
Method Summary
Methods declared in class javax.accessibility.AccessibleBundle
toDisplayString, toDisplayString, toDisplayString, toString
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Field Details
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ALERT
Object is used to alert the user about something. -
COLUMN_HEADER
The header for a column of data. -
CANVAS
Object that can be drawn into and is used to trap events.- See Also:
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COMBO_BOX
A list of choices the user can select from. Also optionally allows the user to enter a choice of their own. -
DESKTOP_ICON
An iconified internal frame in aDESKTOP_PANE
.- See Also:
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HTML_CONTAINER
An object containing a collection ofAccessibles
that together representsHTML
content. The childAccessibles
would include objects implementingAccessibleText
,AccessibleHypertext
,AccessibleIcon
, and other interfaces.- Since:
- 1.6
- See Also:
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INTERNAL_FRAME
A frame-like object that is clipped by a desktop pane. The desktop pane, internal frame, and desktop icon objects are often used to create multiple document interfaces within an application.- See Also:
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DESKTOP_PANE
A pane that supports internal frames and iconified versions of those internal frames.- See Also:
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OPTION_PANE
A specialized pane whose primary use is inside aDIALOG
.- See Also:
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WINDOW
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FRAME
A top level window with a title bar, border, menu bar, etc. It is often used as the primary window for an application.- See Also:
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DIALOG
A top level window with title bar and a border. A dialog is similar to a frame, but it has fewer properties and is often used as a secondary window for an application.- See Also:
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COLOR_CHOOSER
A specialized pane that lets the user choose a color. -
DIRECTORY_PANE
A pane that allows the user to navigate through and select the contents of a directory. May be used by a file chooser.- See Also:
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FILE_CHOOSER
A specialized dialog that displays the files in the directory and lets the user select a file, browse a different directory, or specify a filename. May use the directory pane to show the contents of a directory.- See Also:
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FILLER
An object that fills up space in a user interface. It is often used in interfaces to tweak the spacing between components, but serves no other purpose. -
HYPERLINK
A hypertext anchor. -
ICON
A small fixed size picture, typically used to decorate components. -
LABEL
An object used to present an icon or short string in an interface. -
ROOT_PANE
A specialized pane that has a glass pane and a layered pane as its children.- See Also:
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GLASS_PANE
A pane that is guaranteed to be painted on top of all panes beneath it.- See Also:
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LAYERED_PANE
A specialized pane that allows its children to be drawn in layers, providing a form of stacking order. This is usually the pane that holds the menu bar as well as the pane that contains most of the visual components in a window.- See Also:
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LIST
An object that presents a list of objects to the user and allows the user to select one or more of them. A list is usually contained within a scroll pane.- See Also:
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LIST_ITEM
An object that presents an element in a list. A list is usually contained within a scroll pane.- See Also:
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MENU_BAR
An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from. For example, a menu bar might contain menus for "File," "Edit," and "Help."- See Also:
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POPUP_MENU
A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices.- See Also:
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MENU
An object usually found inside a menu bar that contains a list of actions the user can choose from. A menu can have any object as its children, but most often they are menu items, other menus, or rudimentary objects such as radio buttons, check boxes, or separators. For example, an application may have an "Edit" menu that contains menu items for "Cut" and "Paste."- See Also:
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MENU_ITEM
An object usually contained in a menu that presents an action the user can choose. For example, the "Cut" menu item in an "Edit" menu would be an action the user can select to cut the selected area of text in a document.- See Also:
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SEPARATOR
An object usually contained in a menu to provide a visual and logical separation of the contents in a menu. For example, the "File" menu of an application might contain menu items for "Open," "Close," and "Exit," and will place a separator between "Close" and "Exit" menu items.- See Also:
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PAGE_TAB_LIST
An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object. The most common mechanism is a list of tabs at the top of the panel. The children of a page tab list are all page tabs.- See Also:
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PAGE_TAB
An object that is a child of a page tab list. Its sole child is the panel that is to be presented to the user when the user selects the page tab from the list of tabs in the page tab list.- See Also:
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PANEL
A generic container that is often used to group objects. -
PROGRESS_BAR
An object used to indicate how much of a task has been completed. -
PASSWORD_TEXT
A text object used for passwords, or other places where the text contents is not shown visibly to the user. -
PUSH_BUTTON
An object the user can manipulate to tell the application to do something.- See Also:
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TOGGLE_BUTTON
A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state.- See Also:
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CHECK_BOX
A choice that can be checked or unchecked and provides a separate indicator for the current state.- See Also:
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RADIO_BUTTON
A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked.- See Also:
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ROW_HEADER
The header for a row of data. -
SCROLL_PANE
An object that allows a user to incrementally view a large amount of information. Its children can include scroll bars and a viewport.- See Also:
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SCROLL_BAR
An object usually used to allow a user to incrementally view a large amount of data. Usually used only by a scroll pane.- See Also:
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VIEWPORT
An object usually used in a scroll pane. It represents the portion of the entire data that the user can see. As the user manipulates the scroll bars, the contents of the viewport can change.- See Also:
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SLIDER
An object that allows the user to select from a bounded range. For example, a slider might be used to select a number between 0 and 100. -
SPLIT_PANE
A specialized panel that presents two other panels at the same time. Between the two panels is a divider the user can manipulate to make one panel larger and the other panel smaller. -
TABLE
An object used to present information in terms of rows and columns. An example might include a spreadsheet application. -
TEXT
An object that presents text to the user. The text is usually editable by the user as opposed to a label.- See Also:
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TREE
An object used to present hierarchical information to the user. The individual nodes in the tree can be collapsed and expanded to provide selective disclosure of the tree's contents. -
TOOL_BAR
A bar or palette usually composed of push buttons or toggle buttons. It is often used to provide the most frequently used functions for an application. -
TOOL_TIP
An object that provides information about another object. TheaccessibleDescription
property of the tool tip is often displayed to the user in a small "help bubble" when the user causes the mouse to hover over the object associated with the tool tip. -
AWT_COMPONENT
An AWT component, but nothing else is known about it.- See Also:
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SWING_COMPONENT
A Swing component, but nothing else is known about it.- See Also:
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UNKNOWN
The object contains someAccessible
information, but its role is not known.- See Also:
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STATUS_BAR
ASTATUS_BAR
is an simple component that can contain multiple labels of status information to the user. -
DATE_EDITOR
ADATE_EDITOR
is a component that allows users to editjava.util.Date
andjava.util.Time
objects. -
SPIN_BOX
ASPIN_BOX
is a simple spinner component and its main use is for simple numbers. -
FONT_CHOOSER
AFONT_CHOOSER
is a component that lets the user pick various attributes for fonts. -
GROUP_BOX
AGROUP_BOX
is a simple container that contains a border around it and contains components inside it. -
HEADER
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FOOTER
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PARAGRAPH
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RULER
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EDITBAR
A role indicating the object acts as a formula for calculating a value. An example is a formula in a spreadsheet cell.- Since:
- 1.5
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PROGRESS_MONITOR
A role indicating the object monitors the progress of some operation.- Since:
- 1.5
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Constructor Details
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AccessibleRole
Creates a newAccessibleRole
using the given locale independent key. This should not be a public method. Instead, it is used to create the constants in this file to make it a strongly typed enumeration. Subclasses of this class should enforce similar policy.The key
String
should be a locale independent key for the role. It is not intended to be used as the actualString
to display to the user. To get the localized string, useAccessibleBundle.toDisplayString()
.- Parameters:
key
- the locale independent name of the role- See Also:
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